Character Name: ASPIS Combat Mech Alternate Identities: Varies Player Name: ANTHEM (Enforcerment) |
CHARACTERISTICS
Val | Char | Base | Points | Total | Roll | Notes
30 | STR | 10 | 20 | 40 | 17- | HTH Damage 8d6 END [4] 6400.0kg
19 | DEX | 10 | 27 | 19 | 13- | OCV 6 DCV 6
20 | CON | 10 | 20 | 20 | 13- |
13 | BODY | 10 | 6 | 13 | 12- |
10 | INT | 10 | 0 | 10 | 11- | PER Roll 11-
10 | EGO | 10 | 0 | 10 | 11- | ECV: 3
18 | PRE | 10 | 8 | 18 | 13- | PRE Attack: 3 1/2d6
6 | COM | 10 | -2 | 6 | 10- |
15 | PD | 8 | 7 | 15/31 |  | 15/31 PD (0/16 rPD)
14 | ED | 4 | 10 | 14/30 |  | 14/30 ED (0/16 rED)
5 | SPD | 2.9 | 21 | 5 |  | Phases: 3, 5, 8, 10, 12
12 | REC | 12 | 0 | 12 |  |
40 | END | 40 | 0 | 40 |  |
43 | STUN | 43 | 0 | 43 |  |
16" | Running | 6 | 20 | 16" | 16" |  |
2" | Swimming | 2 | 0 | 2" |  |
8" | Leaping | 8 | 0 | 23" | 137 | Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: | 35
Spent: | 35
Unspent: | 0
Base Points: | 200
Disad Points: | 75
Total Points: | 310
MOVEMENT
Type | Total
Run (6) | 16" | 30 mph/hr [32" NC]
| 60 mph/hr
Swim (2) | 2" | 4 mph/hr [4" NC]
| 7 mph/hr
Leap (23") | 23" | 43 mph/hr [92" NC] | 172 mph/hr

DEFENSES
Type | Amount
Physical Defense | 15/31
Res. Phys. Defense | 0/16
Energy Defense | 14/30
Res. Energy Defense | 0/16
Mental Defense | 0
Power Defense | 0

COMBAT INFORMATION
OCV: | 6 | DCV: | 6
Combat Skill Levels: +1 OCV with any two categories of combat , +1 with All Combat
COMBAT MANEUVERS
Maneuver | Phase | OCV | DCV | Effect
Block | 1/2 | +0 | +0 | Block, abort
Brace | 0 | +2 | 1/2 | +2 vs. Range Mod.
Disarm | 1/2 | -2 | +0 | Can disarm
Dodge | 1/2 | -- | +3 | Abort, vs. all attacks
Grab | 1/2 | -1 | -2 | Grab two limbs
Grab By | 1/2 | -3 | -4 | Move and Grab
Haymaker | 1/2* | +0 | -5 | +4 DC attack damage
Move By | 1/2 | -2 | -2 | STR/2 + v/5
Move Through | 1/2 | -v/5 | -3 | STR + v/3
Set | 1 | +1 | +0 | Ranged Attacks only
Strike | 1/2 | +0 | +0 | STR or weapon
Shove | 1/2 | +0 | +0 | 55 STR to Shove
Charge | 1/2 | +0 | -2 | 10d6 +v/5 Strike, FMove
COMBAT MODIFIERS
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128
RMOD | 0 | -2 | -4 | -6 | -8 | -10
Targeting shot | OCV | Hit Location
Head shot (Head to Shoulders) | -4 | 1d6+3
High shot (Head to Vitals) | -2 | 2d6+1
Body shot (Hands to Legs) | -1 | 2d6+4
Low shot (Shoulders to Feet) | -2 | 2d6+7
Leg shot (Vitals to Feet) | -4 | 1d6+12

Character Name: ASPIS Combat Mech Alternate Identities: Varies Player Name: ANTHEM (Enforcerment) |
SKILLS
Cost | Name
0 | Vehicle Training: Vehicle Training: Common Motorized Ground Vehicles, Custom Adder, Two-Wheeled Motorized Ground Vehicles
0 | Weapon Training: Weapon Training: Small Arms, Blades, Clubs, Custom Adder, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Unarmed Combat
3 | ANTHEM Operative: PS: Security Operative 11-
3 | HEKATON Squad Tactics: Teamwork 13-
4 | Suit COmbat Computer: +1 OCV with any two categories of combat
8 | HTH Exo Training: +1 with All Combat
18 | Total Skills Cost
PERKS
Cost | Name
0 | Homeland Operative: Fringe Benefit: Custom Adder, Federal/National Police Powers, License to practice a profession, Passport, Police sergeant, Weapon Permit (where appropriate)
0 | Total Perks Cost
POWERS
Cost | Power | END
| ASPIS Frame Loadout |
9 | 1) Radio Transciever Unit: High Range Radio Perception (Radio Group), Concealed (-2 with High Range Radio Perception PER Rolls) (14 Active Points); OIF (-1/2) | 0
3 | 2) Nightvision: Nightvision (5 Active Points); OIF (-1/2) | 0
15 | 3) Q-Signature Sensors: Detect A Class Of Things 10- (Unusual Group), Range, Sense, Targeting (23 Active Points); OIF (-1/2) | 0
32 | 4) Q-Hardened Reactive Armor: Armor (16 PD/16 ED) (48 Active Points); OIF (-1/2) | 0
7 | 5) Powered Exo-Frame: +10 STR (10 Active Points); OIF (-1/2) | 1
10 | 6) Vault Motivators: Leaping +15" (23" forward, 11 1/2" upward) (x4 Noncombat) (20 Active Points); Double Endurance Cost (-1/2), OIF (-1/2) | 2
6 | 7) Built-in Transectional Battery: Endurance Reserve (50 END, 2 REC) Reserve: (7 Active Points); IIF (-1/4) | 0
| ASPIS Offensive Weapons Array |
50 | Sagam-6 QAC Weapons Array: Multipower, 100-point reserve, (100 Active Points); all slots OIF (-1/2), Real Weapon (-1/4), Beam (-1/4) |
5u | 1) Armor Piercing Blast Array: Energy Blast 11d6+1, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (100 Active Points); OIF (-1/2), Beam (-1/4), Real Weapon (-1/4) | 4
5u | 2) Staggered Laser Burst: Energy Blast 11d6+1, Autofire (5 shots; +1/2) (100 Active Points); OIF (-1/2), Real Weapon (-1/4), Beam (-1/4), 32 Charges (+1/4) | [32]
5u | 3) Magnetically Charge Projectile: Killing Attack - Ranged 3d6+1, Autofire (3 shots; +1/4) (100 Active Points); OIF (-1/2), Real Weapon (-1/4), Beam (-1/4), 4 clips of 64 Charges (+3/4) | [64]
147 | Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost | Maneuver
4 | Shove: 1/2 Phase, +0 OCV, +0 DCV, 55 STR to Shove
4 | Charge: 1/2 Phase, +0 OCV, -2 DCV, 10d6 +v/5 Strike, FMove
8 | Total Martial Arts Cost

Character Name: ASPIS Combat Mech Alternate Identities: Varies Player Name: ANTHEM (Enforcerment) |
DISADVANTAGES
Cost | Disadvantage
20 | Hunted: ANTHEM 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
10 | Distinctive Features: Unique Exo-Armor (Not Concealable), Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
15 | Psychological Limitation: Innate Cruelty - Us vs. Them Mentality (Very Common; Moderate)
10 | Hunted: Whisper Alliance 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
20 | Physical Limitation: No Fine Manipulation, Limited Access Area (All the Time; Greatly Impairing)
75 | Total Disadvantages Cost
APPEARANCE
Hair Color: | Varies
Eye Color: | Varies
| Height: | 1.95 m
Weight: | 165.00 kg
Description:
ASPIS combat frames will have the ANTHEM logo along with the flag of the Five Territories (an American Flag with five stars in a circle). The suits are black with red masks.
BACKGROUND
The ASPIS (Armored Support Platform and Interdiction System) is a full-contained mobile weapons systems, such as the HAWK and the SPEAR suits utilized by British and Australian military forces. The ASPIS has modifications to make it more complex, and it requires more skilled operators, but it has more flexibility to deal with a variety of threats. Pilots for HEKATON units must have implanted communication and control nodes to both track and monitor agent operations. ASPIS typically operate support squads of six.
Birthdate
N/A
Criminal Record
None
Location
GILEAD Base, Chicago, IL
Status
Active Duty
Special Commentary
The Cyclops Operations team is led by Jon Browser. It is one of the growing premier prototypical private enhanced security teams that has opened up in the US. The Eurymedon Enhanced Suit is designed and customized to users who have been implanted with Calliope Implants (Calibrated Autonomic Limberal-Linked Implant and Operating Exactor) designed by Ferrotech in concert with the Daedalus Foundation. It provides enhanced strength, speed, movement enhancers, environmental protections, and shielding.

Character created with Hero Designer (version 20220312)