Character Name: HEKATON Combat Enforcer Alternate Identities: Varies Player Name: ANTHEM (Enforcerment) |
CHARACTERISTICS
Val | Char | Base | Points | Total | Roll | Notes
15 | STR | 10 | 5 | 35 | 16- | HTH Damage 7d6 END [3] 3200.0kg
17 | DEX | 10 | 21 | 17 | 12- | OCV 6 DCV 6
15 | CON | 10 | 10 | 15 | 12- |
11 | BODY | 10 | 2 | 11 | 11- |
10 | INT | 10 | 0 | 10 | 11- | PER Roll 11-
10 | EGO | 10 | 0 | 10 | 11- | ECV: 3
13 | PRE | 10 | 3 | 13 | 12- | PRE Attack: 2 1/2d6
6 | COM | 10 | -2 | 6 | 10- |
7 | PD | 7 | 0 | 7/19 |  | 7/19 PD (0/12 rPD)
4 | ED | 3 | 1 | 4/16 |  | 4/16 ED (0/12 rED)
4 | SPD | 2.7 | 13 | 4 |  | Phases: 3, 6, 9, 12
10 | REC | 10 | 0 | 10 |  |
30 | END | 30 | 0 | 30 |  |
37 | STUN | 37 | 0 | 37 |  |
9" | Running | 6 | 6 | 9" | 9" |  |
2" | Swimming | 2 | 0 | 2" |  |
7" | Leaping | 7 | 0 | 7" | 59 | Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: | 20
Spent: | 20
Unspent: | 0
Base Points: | 150
Disad Points: | 75
Total Points: | 245
MOVEMENT
Type | Total
Run (6) | 9" | 13 mph/hr [18" NC]
| 27 mph/hr
Swim (2) | 2" | 3 mph/hr [4" NC]
| 6 mph/hr
Leap (7") | 7" | 10 mph/hr [14" NC] | 21 mph/hr
Flight | 10" [40" NC] | 15 mph/hr | 60 mph/hr

DEFENSES
Type | Amount
Physical Defense | 7/19
Res. Phys. Defense | 0/12
Energy Defense | 4/16
Res. Energy Defense | 0/12
Mental Defense | 0
Power Defense | 0

COMBAT INFORMATION
OCV: | 6 | DCV: | 6
Combat Skill Levels: +1 OCV with any two categories of combat
COMBAT MANEUVERS
Maneuver | Phase | OCV | DCV | Effect
Block | 1/2 | +0 | +0 | Block, abort
Brace | 0 | +2 | 1/2 | +2 vs. Range Mod.
Disarm | 1/2 | -2 | +0 | Can disarm
Dodge | 1/2 | -- | +3 | Abort, vs. all attacks
Grab | 1/2 | -1 | -2 | Grab two limbs
Grab By | 1/2 | -3 | -4 | Move and Grab
Haymaker | 1/2* | +0 | -5 | +4 DC attack damage
Move By | 1/2 | -2 | -2 | STR/2 + v/5
Move Through | 1/2 | -v/5 | -3 | STR + v/3
Set | 1 | +1 | +0 | Ranged Attacks only
Strike | 1/2 | +0 | +0 | STR or weapon
Martial Strike | 1/2 | +0 | +2 | 9d6 Strike
Martial Dodge | 1/2 | -- | +5 | Dodge, Affects All Attacks, Abort
COMBAT MODIFIERS
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128
RMOD | 0 | -2 | -4 | -6 | -8 | -10
Targeting shot | OCV | Hit Location
Head shot (Head to Shoulders) | -4 | 1d6+3
High shot (Head to Vitals) | -2 | 2d6+1
Body shot (Hands to Legs) | -1 | 2d6+4
Low shot (Shoulders to Feet) | -2 | 2d6+7
Leg shot (Vitals to Feet) | -4 | 1d6+12

Character Name: HEKATON Combat Enforcer Alternate Identities: Varies Player Name: ANTHEM (Enforcerment) |
SKILLS
Cost | Name
0 | Vehicle Training: Vehicle Training: Common Motorized Ground Vehicles, Custom Adder, Two-Wheeled Motorized Ground Vehicles
0 | Weapon Training: Weapon Training: Small Arms, Blades, Clubs, Custom Adder, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Unarmed Combat
3 | ANTHEM Operative: PS: Security Operative 11-
7 | HEKATON Squad Tactics: Teamwork 14-
4 | Suit COmbat Computer: +1 OCV with any two categories of combat
14 | Total Skills Cost
PERKS
Cost | Name
0 | Homeland Operative: Fringe Benefit: Custom Adder, Federal/National Police Powers, License to practice a profession, Passport, Police sergeant, Weapon Permit (where appropriate)
0 | Total Perks Cost
POWERS
Cost | Power | END
| HEKATON Combat Prosthesis (Heavy Exo-Kinetic Anti-Threat Operations Nexus) |
11 | 1) Radio Transciever Unit: High Range Radio Perception (Radio Group), +1 to PER Roll, Concealed (-3 with High Range Radio Perception PER Rolls) (16 Active Points); OIF (-1/2) | 0
3 | 2) Nightvision: Nightvision (5 Active Points); OIF (-1/2) | 0
22 | 3) Q-Signature Sensors: Detect A Class Of Things 10- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting (33 Active Points); OIF (-1/2) | 0
24 | 4) Q-Hardened Reactive Armor: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2) | 0
13 | 5) Powered Exo-Frame: +20 STR (20 Active Points); OIF (-1/2) | 2
17 | 6) Turbo Jets: Flight 10", x4 Noncombat (25 Active Points); OIF (-1/2) | 2
7 | 7) Kinetic Dampening Plates: Physical Damage Reduction, 25% (10 Active Points); OIF (-1/2) | 0
7 | 8) Kinetic Dampening Plates: Physical Damage Reduction, 25% (10 Active Points); OIF (-1/2) | 0
6 | 9) Built-in Transectional Battery: Endurance Reserve (50 END, 2 REC) Reserve: (7 Active Points); IIF (-1/4) | 0
| Sagam-6 QAC Offensive Platform |
40 | Sagam-6 QAC Weapons Array: Multipower, 90-point reserve, (90 Active Points); all slots OAF (-1), Real Weapon (-1/4) |
4u | 1) Voltaic Enervation Gaunlets: Entangle 5d6, 5 DEF, Takes No Damage From Attacks Limited Group (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (87 Active Points); OAF (-1), Real Weapon (-1/4) | 9
3u | 2) Suppression Blast: Energy Blast 6 1/2d6, Area Of Effect (One Hex; +1/2), Selective (+1/4) (58 Active Points); OIF (-1/2), Real Weapon (-1/4) | 6
2u | 3) Armor Piercing Blast Array: Energy Blast 7d6, Armor Piercing (+1/2) (52 Active Points); OAF (-1), Beam (-1/4), Real Weapon (-1/4) | 5
2u | 4) Staggered Laser Burst: Energy Blast 6d6, Autofire (5 shots; +1/2) (52 Active Points); OAF (-1), Real Weapon (-1/4), 32 Charges (+1/4) | [32]
3u | 5) Magnetically Charge Projectile: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4) (60 Active Points); OAF (-1), Real Weapon (-1/4), 4 clips of 64 Charges (+3/4) | [64]
164 | Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost | Maneuver
4 | Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
4 | Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
8 | Total Martial Arts Cost

Character Name: HEKATON Combat Enforcer Alternate Identities: Varies Player Name: ANTHEM (Enforcerment) |
DISADVANTAGES
Cost | Disadvantage
20 | Hunted: ANTHEM 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
10 | Distinctive Features: Unique Exo-Armor (Not Concealable), Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
15 | Psychological Limitation: Elitist and Aggressive (Very Common; Moderate)
10 | Hunted: Whisper Alliance 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
20 | Psychological Limitation: Unquestioned Loyalty to ANTHEM (Common; Total)
75 | Total Disadvantages Cost
APPEARANCE
Hair Color: | Varies
Eye Color: | Varies
| Height: | 1.95 m
Weight: | 165.00 kg
Description:
HEKATON operatives will have the ANTHEM logo along with the flag of the Five Territories (an American Flag with five stars in a circle). The suits are black with red masks.
BACKGROUND
A design created from the parents of the original Q-tech augmentation suits, such as the Daedalus Eurymedon and the Quantek QAC (Q-tech Augmentation for Combat), the HEKTATON is part of the Heavy Exo-Kinetic Anti-Threat Operations Nexus, designed by ANTHEM from existing QAC and private Q-tech armor systems. It has modifications to make it more complex, and it requires more skilled operators, but it has more flexibility to deal with a variety of threats. Pilots for HEKATON units must have implanted communication and control nodes to both track and monitor agent operations. HEKATON's typically operate in squads of six, with heavy weapon support available when required (usually for Omega-level threats and higher)
Birthdate
N/A
Criminal Record
None
Location
GILEAD Base, Chicago, IL
Status
Active Duty
Special Commentary
The Cyclops Operations team is led by Jon Browser. It is one of the growing premier prototypical private enhanced security teams that has opened up in the US. The Eurymedon Enhanced Suit is designed and customized to users who have been implanted with Calliope Implants (Calibrated Autonomic Limberal-Linked Implant and Operating Exactor) designed by Ferrotech in concert with the Daedalus Foundation. It provides enhanced strength, speed, movement enhancers, environmental protections, and shielding.

Character created with Hero Designer (version 20220312)