Character Name: Dr. Symantro Alternate Identities: Dr. Henry Hudson Player Name: The Whisper Alliance - Ace |
CHARACTERISTICS
Val | Char | Base | Points | Total | Roll | Notes
10 | STR | 10 | 0 | 35 | 16- | HTH Damage 7d6 END [3] 3200.0kg
15 | DEX | 10 | 15 | 26 | 14- | OCV 9 DCV 9
18 | CON | 10 | 16 | 33 | 16- |
9 | BODY | 10 | -2 | 9 | 11- |
30 | INT | 10 | 30 | 30 | 15- | PER Roll 15-/20-
29 | EGO | 10 | 56 | 29 | 15- | ECV: 10
20 | PRE | 10 | 10 | 20 | 13- | PRE Attack: 4d6
14 | COM | 10 | 2 | 14 | 12- |
7 | PD | 7 | 0 | 39 |  | 39 PD (12 rPD)
8 | ED | 7 | 1 | 40 |  | 40 ED (12 rED)
4 | SPD | 3.6 | 4 | 7 |  | Phases: 2, 4, 6, 7, 9, 11, 12
14 | REC | 14 | 0 | 14 |  |
66 | END | 66 | 0 | 66 |  |
44 | STUN | 44 | 0 | 44 |  |
6" | Running | 6 | 0 | 6" | 6" |  |
2" | Swimming | 2 | 0 | 2" |  |
7" | Leaping | 7 | 0 | 7" | 132 | Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: | 150
Spent: | 150
Unspent: | 0
Base Points: | 300
Disad Points: | 200
Total Points: | 650
MOVEMENT
Type | Total
Run (6) | 6" | 16 mph/hr [12" NC]
| 31 mph/hr
Swim (2) | 2" | 5 mph/hr [4" NC]
| 10 mph/hr
Leap (7") | 7" | 18 mph/hr [14" NC] | 37 mph/hr

DEFENSES
Type | Amount
Physical Defense | 39
Res. Phys. Defense | 12
Energy Defense | 40
Res. Energy Defense | 12
Mental Defense | 15
Power Defense | 0

COMBAT INFORMATION
OCV: | 9 | DCV: | 9
Combat Skill Levels: +4 with All Combat , +2 Overall
COMBAT MANEUVERS
Maneuver | Phase | OCV | DCV | Effect
Block | 1/2 | +0 | +0 | Block, abort
Brace | 0 | +2 | 1/2 | +2 vs. Range Mod.
Disarm | 1/2 | -2 | +0 | Can disarm
Dodge | 1/2 | -- | +3 | Abort, vs. all attacks
Grab | 1/2 | -1 | -2 | Grab two limbs
Grab By | 1/2 | -3 | -4 | Move and Grab
Haymaker | 1/2* | +0 | -5 | +4 DC attack damage
Move By | 1/2 | -2 | -2 | STR/2 + v/5
Move Through | 1/2 | -v/5 | -3 | STR + v/3
Set | 1 | +1 | +0 | Ranged Attacks only
Strike | 1/2 | +0 | +0 | STR or weapon
Counterstrike | 1/2 | +2 | +2 | 17d6 Strike, Must Follow Block
Martial Block | 1/2 | +2 | +2 | Block, Abort
Martial Strike | 1/2 | +0 | +2 | 17d6 Strike
Nerve Strike | 1/2 | -1 | +1 | 6d6 NND
Killing Strike | 1/2 | -2 | +0 | HKA 4d6
Killing Throw | 1/2 | -2 | +0 | HKA 4d6 , Target Falls
Takeaway | 1/2 | +0 | +0 | Grab Weapon, 85 STR to take weapon away
Quick Shot | 1/2 | +1 | +0 | Strike, +7 DC
Defensive Shot | 1/2 | -1 | +2 | Strike +5 DC
Offensive Shot | 1/2 | -1 | -1 | Strike, +9 DC
COMBAT MODIFIERS
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128
RMOD | 0 | -2 | -4 | -6 | -8 | -10
Targeting shot | OCV | Hit Location
Head shot (Head to Shoulders) | -4 | 1d6+3
High shot (Head to Vitals) | -2 | 2d6+1
Body shot (Hands to Legs) | -1 | 2d6+4
Low shot (Shoulders to Feet) | -2 | 2d6+7
Leg shot (Vitals to Feet) | -4 | 1d6+12

Character Name: Dr. Symantro Alternate Identities: Dr. Henry Hudson Player Name: The Whisper Alliance - Ace |
SKILLS
Cost | Name
32 | Combat Expertise: +4 with All Combat
20 | Extensive Experience: +2 Overall
3 | Mechanics: Mechanics 15-
12 | Computer Expertise: Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 15-
3 | Tactics: Tactics 15-
3 | Teamwork: Teamwork 14-
10 | Seeing All The Angles: Defense Maneuver I-IV
3 | Electronic Security Systems: Security Systems 15-
3 | Concealment: Concealment 15-
3 | Analytic Strategist: Analyze: Combat 15-
12 | System Operations: Systems Operation (Communications Systems, Environmental Systems, Medical Systems, Air/Space Traffic Control Systems, Medical Sensors, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 15-
3 | Breakfall: Breakfall 14-
3 | Scientist
2 | 1) Archeology: Science Skill: Archeology 15- (3 Active Points)
2 | 2) Biochemistry: Science Skill: Biochemistry 15- (3 Active Points)
2 | 3) Biology: Science Skill: Physics 15- (3 Active Points)
2 | 4) Botany: Science Skill: Botany 15- (3 Active Points)
2 | 5) Chemistry: Science Skill: Physics 15- (3 Active Points)
2 | 6) Computer Science: Science Skill: Computer Science 15- (3 Active Points)
2 | 7) Electrical Engineering: Science Skill: Physics 15- (3 Active Points)
2 | 8) Marine Biology: Science Skill: Marine Biology 15- (3 Active Points)
2 | 9) Nuclear Physics: Science Skill: Nuclear Physics 15- (3 Active Points)
2 | 10) Political Science: Science Skill: Political Science 15- (3 Active Points)
11 | Weapons Designer: Weaponsmith (Arrows, Bolts, And Darts, Biological Weapons, Chemical Weapons, Crossbows, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 15-
141 | Total Skills Cost
TALENTS
Cost | Name
20 | Universal Translator 15-
3 | Lightning Calculator
3 | Absolute Range Sense
3 | Absolute Time Sense
24 | Hyperdefensive Awareness: Combat Luck (12 PD/12 ED)
5 | Eidetic Memory
58 | Total Talents Cost
POWERS
Cost | Power | END
40 | Q-Tech Weaponry: Elemental Control, 80-point powers |
16 | 1) Needle Gun: Killing Attack - Ranged 3d6+1, Lingering +1 Phase (+1/4), Reduced Endurance (0 END; +1/2) (87 Active Points); OAF (-1), -1 Decreased STUN Multiplier (-1/4), No Knockback (-1/4), Reduced By Range (-1/4), Beam (-1/4) | 0
34 | 2) Mind Storm: Ego Attack 8d6 (Human class of minds), Explosion (+1/2), Nonselective Target (-1/4) (100 Active Points); No Range (-1/2), Does Not Provide Mental Awareness (-1/4) | 10
29 | 3) Vanadian-Coated Molecular Edged Blade: Killing Attack - Hand-To-Hand 4d6 (5d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2) (105 Active Points); OAF (Dagger; -1), Real Weapon (-1/4) | 10
5 | UV Vision: Ultraviolet Perception (Sight Group) | 0
5 | IR Vision: Infrared Perception (Sight Group) | 0
10 | Targeting Goggles: +5 PER with Sight Group | 0
30 | Physical Attacks: Find Weakness 14- with All Attacks (45 Active Points); OIF (-1/2) | 0
5 | Implanted Bio-booster: Elemental Control, 20-point powers, (10 Active Points); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Reduces Lifespan; -1) |
7 | 1) Adrenal Pump: +25 STR (25 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Reduces Lifespan; -1) (Modifiers affect Base Characteristic) | 2
10 | 2) Neural Storm: +11 DEX (33 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Reduces Lifespan; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Modifiers affect Base Characteristic) | 3
9 | 3) Redundant Implant Organs: +15 CON (30 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Reduces Lifespan; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Modifiers affect Base Characteristic) | 3
4 | 4) Artificial Muscular Interweave: +20 PD (20 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Reduces Lifespan; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Modifiers affect Base Characteristic) | 2
9 | 5) Amygdalic Suppression: +3 SPD (30 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Reduces Lifespan; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Modifiers affect Base Characteristic) | 3
4 | 6) Dermal Energy Shunts: +20 ED (20 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Reduces Lifespan; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Modifiers affect Base Characteristic) | 2
9 | Tower of Iron Will: Mental Defense (15 points total) | 0
226 | Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost | Maneuver
32 | +8 HTH Damage Class(es)
4 | Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 17d6 Strike, Must Follow Block
4 | Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 | Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 17d6 Strike
4 | Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 6d6 NND
4 | Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 4d6
5 | Killing Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 4d6 , Target Falls
5 | Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 85 STR to take weapon away
20 | +5 Ranged Damage Class(es)
4 | Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +7 DC
3 | Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike +5 DC
4 | Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +9 DC
93 | Total Martial Arts Cost

Character Name: Dr. Symantro Alternate Identities: Dr. Henry Hudson Player Name: The Whisper Alliance - Ace |
DISADVANTAGES
Cost | Disadvantage
20 | Normal Characteristic Maxima
30 | Hunted: AEGIS 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
30 | Hunted: Team Liberty 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
25 | Hunted: US Government 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish))
25 | Psychological Limitation: Sadistic (Very Common; Total))
20 | Psychological Limitation: Egomaniac (Very Common; Strong))
15 | Psychological Limitation: Vengeful) (Common; Strong)
15 | Psychological Limitation: Easily Insulted (Common; Strong))
10 | Dependence: Barbituate Weakness: -3 To Characteristic Rolls and related rolls per time increment (Difficult To Obtain; 1 Hour)
10 | Rivalry: Professional, Mistress Archer, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry)
200 | Total Disadvantages Cost
APPEARANCE
Hair Color: | Black
Eye Color: | Orange
| Height: | 1.90 m
Weight: | 109.00 kg
Description:
Dr. Symantro is completely evil, in his look, mannerism, dress, and intent. He wears specialized goggles that highlight his orange pupils. His voice is a deep baritone and accented as one would expect from a classic Oxford education. As far as physical build, Dr. Symantro moves conservatively and cautiously, but when he choses to act physically, he does so with intent and efficiency that belies his demeanor.
BACKGROUND
Early Life and Career: Dr. Henry Hudson was a brilliant scientist and weapons designer, renowned for his work with the United States government’s deep research program under the Office of Strategic Defense Initiatives (OSDI). With a mind honed for innovation and a drive to protect his country, Dr. Hudson was considered one of the leading experts in advanced weaponry and defense systems. The Transformation: Driven by an insatiable desire to push the boundaries of human capability, Dr. Hudson volunteered for an experimental project aimed at enhancing mental faculties using Q-implants. These implants, derived from Quasar technology, were designed to exponentially increase cognitive functions, including intelligence, memory, and problem-solving skills. However, the procedure had unforeseen consequences. Awakening the Dark Side: The Q-implants did more than enhance Dr. Hudson's intellect; they awakened a dormant, dark side within him. This new persona, which he would come to embrace as Dr. Symantro, harbored a sinister vision for the world. The implants had twisted his psyche, giving rise to a desire for absolute control and domination. No longer content with merely designing weapons, Dr. Symantro sought to wield them against any who would defy his will. The Rise of Dr. Symantro: Dr. Symantro’s transformation marked the beginning of a reign of terror. He severed ties with the government and disappeared, only to re-emerge as the leader of the Whisper Alliance, a shadowy organization bent on global chaos and domination. Under his leadership, the Whisper Alliance attracted a cadre of criminals, mercenaries, and disillusioned scientists, all united by Symantro’s vision of a world where only those who submit to his authority would be spared. Philosophy and Goals: Dr. Symantro’s ultimate goal is the subjugation or annihilation of all life that does not adhere to his rule. His methods are sadistic and ruthless, often involving psychological manipulation, biological warfare, and advanced technological weaponry. He believes that through fear and destruction, he can rebuild the world in his own image, creating a new order where his intellect reigns supreme. Capabilities: Enhanced Intellect: The Q-implants have granted Dr. Symantro unparalleled mental capabilities. His strategic thinking, problem-solving skills, and ability to manipulate complex systems are unmatched. Technological Mastery: As a former top-tier weapons designer, Dr. Symantro has access to and knowledge of cutting-edge technology. He continues to innovate, creating deadly weapons and devices to further his aims. Psychological Manipulation: Symantro is a master manipulator, capable of bending individuals to his will through a combination of charisma, fear, and psychological tactics. Notable Achievements: Formation of the Whisper Alliance: Dr. Symantro built the Whisper Alliance from the ground up, establishing a network of operatives and resources dedicated to his cause. Creation of the Deathwatch: Under his leadership, the Deathwatch became the Whisper Alliance’s elite enforcement unit, executing high-profile missions and ensuring loyalty through fear and coercion. Global Threats: Symantro has orchestrated numerous global crises, including biological attacks, cyber warfare, and strategic assassinations, each designed to destabilize governments and sow chaos. Conclusion: Dr. Symantro, once a brilliant scientist dedicated to defending his country, has become one of the world’s most dangerous supervillains. His transformation from Dr. Henry Hudson to the sadistic mastermind behind the Whisper Alliance exemplifies the perils of unchecked ambition and the dark potential of advanced technology. With his enhanced intellect and ruthless methodology, Dr. Symantro remains a formidable adversary, driven by a twisted vision of absolute control and dominance.
QUOTE
"You're losing at Terni Lapilli while I'm starting my second game of Latrunculi."
Birthdate
January 1, 1990
Criminal Record
Misdemeanors: 74 Vandalism: 143 Major Theft: 33 Simple Assault: 53 Aggrevated Assault: 38 Other Assault: 13 Kidnapping: 25 Aggrevated Kidnapping: 30 Manslaughter: 22 Felony Murder: 32 Second-degree Murder: 45 First-degree Murder: 23 Mass Murder: 3
Location
United States
Status
At Large
Special Commentary
Dr. Symantro is a dangerous man who has repeatedly attempted to create and distribute weapons of mass destruction. He also designs specialist weapons. His background is shrouded in mystery, but there are rumors that he was already a dangerous weapons design genius when the US government provided him powers with a Q-implant. It is known he has studied nearly every discipline and strategy involved in killing enemy humans. Currently, Dr. Symantro has made his presence known with a series of robberies of high tech Q-tech power sources and it is know that he has brought some other independent villains into his fold, referring to them as the Whisper Alliance.

Character created with Hero Designer (version 20220312)