Character Name: Riplash Alternate Identities: Jalena Fondescu Player Name: The Whisper Alliance - Ace |
CHARACTERISTICS
Val | Char | Base | Points | Total | Roll | Notes
15 | STR | 10 | 5 | 50/65 | 19- / 22- | HTH Damage 10d6/13d6 END [4/5] 25.6tons/204.8tons
27 | DEX | 10 | 51 | 27 | 14- | OCV 9 DCV 9
25 | CON | 10 | 30 | 25 | 14- |
12 | BODY | 10 | 4 | 12 | 11- |
13 | INT | 10 | 3 | 13 | 12- | PER Roll 12-
13 | EGO | 10 | 6 | 13 | 12- | ECV: 4
18 | PRE | 10 | 8 | 18 | 13- | PRE Attack: 3 1/2d6
14 | COM | 10 | 2 | 14 | 12- |
17 | PD | 10 | 7 | 17/30 |  | 17/30 PD (0/10 rPD)
13 | ED | 5 | 8 | 13/26 |  | 13/26 ED (0/10 rED)
7 | SPD | 3.7 | 33 | 7 |  | Phases: 2, 4, 6, 7, 9, 11, 12
15 | REC | 15 | 0 | 15 |  |
50 | END | 50 | 0 | 50 |  |
51 | STUN | 51 | 0 | 51 |  |
6" | Running | 6 | 0 | 6" | 6" |  |
2" | Swimming | 2 | 0 | 2" |  |
10" | Leaping | 10 | 0 | 10"/13" | 157 | Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: | 125
Spent: | 125
Unspent: | 0
Base Points: | 200
Disad Points: | 150
Total Points: | 475
MOVEMENT
Type | Total
Run (6) | 6" | 16 mph/hr [12" NC]
| 31 mph/hr
Swim (2) | 2" | 5 mph/hr [4" NC]
| 10 mph/hr
Leap (10"/13") | 10"/13" | 0 mph/hr [20" NC] | 52 mph/hr
Swinging | 30" [240" NC] | 78 mph/hr | 626 mph/hr

DEFENSES
Type | Amount
Physical Defense | 17/30
Res. Phys. Defense | 0/10
Energy Defense | 13/26
Res. Energy Defense | 0/10
Mental Defense | 0
Power Defense | 0

COMBAT INFORMATION
OCV: | 9 | DCV: | 9
Combat Skill Levels: +3 with a broadly-defined category of attacks , +1 Overall
COMBAT MANEUVERS
Maneuver | Phase | OCV | DCV | Effect
Block | 1/2 | +0 | +0 | Block, abort
Brace | 0 | +2 | 1/2 | +2 vs. Range Mod.
Disarm | 1/2 | -2 | +0 | Can disarm
Dodge | 1/2 | -- | +3 | Abort, vs. all attacks
Grab | 1/2 | -1 | -2 | Grab two limbs
Grab By | 1/2 | -3 | -4 | Move and Grab
Haymaker | 1/2* | +0 | -5 | +4 DC attack damage
Move By | 1/2 | -2 | -2 | STR/2 + v/5
Move Through | 1/2 | -v/5 | -3 | STR + v/3
Set | 1 | +1 | +0 | Ranged Attacks only
Strike | 1/2 | +0 | +0 | STR or weapon
Martial Throw | 1/2 | +0 | +1 | 10d6 / 13d6 +v/5, Target Falls
Passing Strike | 1/2 | +1 | +0 | 10d6 / 13d6 +v/5; FMove
Passing Disarm | 1/2 | -1 | -1 | Disarm, 60 STR / 75 STR to Disarm; FMove
COMBAT MODIFIERS
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128
RMOD | 0 | -2 | -4 | -6 | -8 | -10
Targeting shot | OCV | Hit Location
Head shot (Head to Shoulders) | -4 | 1d6+3
High shot (Head to Vitals) | -2 | 2d6+1
Body shot (Hands to Legs) | -1 | 2d6+4
Low shot (Shoulders to Feet) | -2 | 2d6+7
Leg shot (Vitals to Feet) | -4 | 1d6+12

Character Name: Riplash Alternate Identities: Jalena Fondescu Player Name: The Whisper Alliance - Ace |
SKILLS
Cost | Name
1 | French: Language: French (imitate dialects; 12-; literate) (6 Active Points)
1 | English: Language: English (fluent conversation; 12-; literate) (3 Active Points)
12 | Riplash Vine Expertise: +3 with a broadly-defined category of attacks
10 | Finest Education: +1 Overall
3 | Intelligence Field Operative: PS: Appraise 12-
0 | Fine Art Expertise: CuK: Fine Art (Custom Adder) 14-
3 | Acrobatics: Acrobatics 13-
3 | Conversation: Conversation 13-
14 | Counterfeiter: Forgery (Art Objects, Documents, Money (Counterfeiting)) 16-
3 | High Society: High Society 13-
3 | Seduction: Seduction 13-
3 | Stealth: Stealth 14-
3 | Shadowing: Shadowing 12-
3 | Trading: Trading 13-
0 | Small Arms Proficiency: Small Arms Proficiency: Small Arms, Blades, Clubs, Custom Adder, Unarmed Combat
62 | Total Skills Cost
PERKS
Cost | Name
5 | Criminal Wealth: Money: Well Off
17 | Vehicles & Bases (Custom Adder)
6 | Ex-CIA Operative, Member of French Nobility, Contacts within Canadian Government: Fringe Benefit: CIA employee, Custom Adder, Member of the Lower Nobility, Mid-level organized crime leader, Weapon Permit (where appropriate)
28 | Total Perks Cost
POWERS
Cost | Power | END
20 | Composed of Ripvines: Density Increase (400 kg mass, +15 STR, +3 PD/ED, -3" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Always On (-1/2) | 0
25 | Vine-Enhanced Strength: +35 STR (35 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) | 3
67 | Vinewhip Powers: Multipower, 100-point reserve, (100 Active Points); all slots Restrainable (-1/2) |
8m | 1) Grappling Swarm: Entangle 5d6, 5 DEF, Area Of Effect (2" radius; +3/4), Selective (+1/4) (100 Active Points); Set Effect (Hands Only/Feet Only) (Feet Only; -1), Restrainable (-1/2) | 10
5m | 2) Climbing Vines: Clinging (120/135 STR), Difficult To Dispel (x2 Active Points; +1/4) (42 Active Points); Restrainable (-1/2), Physical Manifestation (-1/4) | 0
13m | 3) Swingvine: Swinging 30", x8 Noncombat, Reduced Endurance (0 END; +1/2), Noncombat acceleration/deceleration (+1) (100 Active Points); Restrainable (-1/2) | 0
13m | 4) Ruthless Grappler: Entangle 10 1/2d6, 9 DEF (100 Active Points); Restrainable (-1/2) | 10
13m | 5) Riplash Vine: Killing Attack - Ranged 7d6-1 (100 Active Points); Restrainable (-1/2) | 10
11m | 6) Handy Vine: Telekinesis (37 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (100 Active Points); Restrainable (-1/2), Physical Manifestation (-1/4) | 0
10m | 7) Riplash Strike: Hand-To-Hand Attack +8d6, Semi-Armor Piercing (+1/4), Autofire (3 shots; +1/4), Reduced Endurance (0 END; +1) (100 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) | 0
10m | 8) Vinewhip Arms: Stretching 9", x4 Noncombat, Reduced Endurance (0 END; +1/2) (75 Active Points); Restrainable (-1/2) | 0
13 | Vinewoven Armor: Armor (10 PD/10 ED) (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Only In Heroic Identity (-1/4), Concentration (1/2 DCV; -1/4) | 0
7 | Instant Change: Single Form, One Set of Clothes (7 Active Points) | 0
215 | Total Powers Cost
EQUIPMENT
Equipment | END
Sidearm (50 Desert Eagle): Killing Attack - Ranged 2 1/2d6, Semi-Armor Piercing (+1/4) (50 Active Points); OAF (-1), 12 Charges (-1/4) | [12]
MARTIAL ARTS MANEUVERS
Cost | Maneuver
3 | Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 / 13d6 +v/5, Target Falls
5 | Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 10d6 / 13d6 +v/5; FMove
5 | Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 60 STR / 75 STR to Disarm; FMove
13 | Total Martial Arts Cost

Character Name: Riplash Alternate Identities: Jalena Fondescu Player Name: The Whisper Alliance - Ace |
DISADVANTAGES
Cost | Disadvantage
20 | Hunted: AEGIS 8- (More Powerful), NCI, Capture
20 | Hunted: CIA 8- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
20 | Hunted: US Government 8- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 | Accidental Change: When Threatened with Violence 11- (Common)
10 | Psychological Limitation: Pyrophobia (Common; Moderate)
30 | Enraged: Berserk When Near Uncontrolled Fire (Common), go 11-, recover 11-
10 | Social Limitation: Public ID (Occasionally; Major)
15 | Dependence: Mercury Takes 2d6 Damage (Difficult To Obtain; 1 Hour)
10 | Distinctive Features: Heavier Than Normal (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
150 | Total Disadvantages Cost
APPEARANCE
Hair Color: | Black
Eye Color: | Green
| Height: | 1.67 m
Weight: | 51.00 kg
Description:
Physical: Jalena is a classical beauty who always dresses in high class clothes and jewelry. She carries herself with a grace and style that is befitting her noble blood and upbringing. Jalena always bears a piece of jewelry or clothing that houses a repository that allows her to carry mercury, which her body slowly consumes over time. Powers: Riplash's powers originate from a collection of carbon-based, metallically-enhanced coils of long, controllable tendrils. She uses them to coil about her as disguise and armor, which can be used to enhance her physical strength. Her tendrils can vary in size and strength, and she can control them at a distance.
BACKGROUND
Jalena Fondescu was born to a noble French Canadian family with very traditional roots and political influence in both France and Canada. However, Jalena was already troubled by a desire for more. No matter how much influence her family had, she always had to find a way to gain more. When her family was devastated by financial failures in the markets organized by KGB agent machinations, she sought revenge. She joined the CIA and was trained to use her social status to help in CIA field operations. It was during an operation in South America that she decided to step out on her own. Jalena found that her contacts and expertise did wonders for providing opportunities for small-time schemes involving currency counterfeiting. It was just a few years before the CIA froze her status in operations (but to avoid difficulties of explaining their operations, they never disavowed her completely). Jalena met Dr. Dante Ventura during one of her counterfeiting operations, when he was using her to help counterfeit some Q-tech components that he was stealing from Pakistani buyers. She blackmailed Dr. Ventura into using his Q-tech to make her a quantum implant and give her powers after ruthlessly shooting the original criminal who intended to pay for the implant along with his bodyguards. Dr. Ventura succeeded and only just barely managed to escape before Jalena gained her powers. Jalena has a significant number of lawyers who work full time providing defenses for her various crimes, alibis for her appearances, and interacting with intelligence agencies to cover her operations. Her legal resources are significant enough and thorough enough that she has yet to be convicted of using powers. In fact, while there is rumor she has powers, she has legal documentation proving that she was an unwilling Dr. Ventura's experimentation.
PERSONALITY
Riplash uses her powers to aid in her jobs, with her greatest goal being that of gaining money and influence.
QUOTE
"No, no. Stay there, mon dieu. I will kill you from here."
Birthdate
June 22, 1987
Criminal Record
Misdemeanors: 68 Vandalism: 28 Major Theft: 87 Simple Assault: 15 Aggrevated Assault: 9 Other Assault: 0 Kidnapping: 3 Aggrevated Kidnapping: 4 Manslaughter: 27 Felony Murder: 5 Second-degree Murder: 5 First-degree Murder: 3
Location
Northeastern United States
Status
At Large
Special Commentary
Riplash has significant combat and movement abilities, but retains a strong interest in maintaining and growing her wealth and resources. Riplash has gone from organizing international currency schemes to organizing major art thefts and covering them with counterfeits. She is sophisticated and well-educated, with the ability to organize significant art schemes and deal effectively with the criminal elements required to muscle the schemes. Recent intelligence points to her working for Dr. Symantro and the Whisper Alliance.

Character created with Hero Designer (version 20220312)