Character Name: Slipstream Alternate Identities: Haris Collins Player Name: Team Icarus - Ace |
CHARACTERISTICS
Val | Char | Base | Points | Total | Roll | Notes
10 | STR | 10 | 0 | 10 | 11- | HTH Damage 2d6 END [1] 100.0kg
28 | DEX | 10 | 54 | 28 | 15- | OCV 9 DCV 9
24 | CON | 10 | 28 | 24 | 14- |
10 | BODY | 10 | 0 | 10 | 11- |
25 | INT | 10 | 15 | 25 | 14- | PER Roll 14-
20 | EGO | 10 | 20 | 20 | 13- | ECV: 7
15 | PRE | 10 | 5 | 15 | 12- | PRE Attack: 3d6
18 | COM | 10 | 4 | 18 | 13- |
9 | PD | 2 | 7 | 9/25 |  | 9/25 PD (0/16 rPD)
7 | ED | 5 | 2 | 7/23 |  | 7/23 ED (0/16 rED)
7 | SPD | 3.8 | 32 | 7 |  | Phases: 2, 4, 6, 7, 9, 11, 12
7 | REC | 7 | 0 | 7 |  |
48 | END | 48 | 0 | 48 |  |
27 | STUN | 27 | 0 | 27 |  |
6" | Running | 6 | 0 | 6" | 6" |  |
2" | Swimming | 2 | 0 | 2" |  |
2" | Leaping | 2 | 0 | 42" | 167 | Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: | 75
Spent: | 75
Unspent: | 0
Base Points: | 200
Disad Points: | 150
Total Points: | 425
MOVEMENT
Type | Total
Run (6) | 6" | 16 mph/hr [12" NC]
| 31 mph/hr
Swim (2) | 2" | 5 mph/hr [4" NC]
| 10 mph/hr
Leap (42") | 42" | 110 mph/hr [672" NC] | 1754 mph/hr
Flight | 25" [200" NC] | 65 mph/hr | 522 mph/hr

DEFENSES
Type | Amount
Physical Defense | 9/25
Res. Phys. Defense | 0/16
Energy Defense | 7/23
Res. Energy Defense | 0/16
Mental Defense | 0
Power Defense | 0

COMBAT INFORMATION
OCV: | 9 | DCV: | 9
Combat Skill Levels: +2 with any three maneuvers or a tight group of attacks
COMBAT MANEUVERS
Maneuver | Phase | OCV | DCV | Effect
Block | 1/2 | +0 | +0 | Block, abort
Brace | 0 | +2 | 1/2 | +2 vs. Range Mod.
Disarm | 1/2 | -2 | +0 | Can disarm
Dodge | 1/2 | -- | +3 | Abort, vs. all attacks
Grab | 1/2 | -1 | -2 | Grab two limbs
Grab By | 1/2 | -3 | -4 | Move and Grab
Haymaker | 1/2* | +0 | -5 | +4 DC attack damage
Move By | 1/2 | -2 | -2 | STR/2 + v/5
Move Through | 1/2 | -v/5 | -3 | STR + v/3
Set | 1 | +1 | +0 | Ranged Attacks only
Strike | 1/2 | +0 | +0 | STR or weapon
No HTH Training | 1/2 | +0 | +0 | Strike
Passing Strike | 1/2 | +1 | +0 | 2d6 +v/5; FMove
Passing Throw | 1/2 | +0 | +0 | 2d6 +v/5; Target Falls; FMove
Flying Dodge | 1/2 | -- | +4 | Dodge All Attacks, Abort; FMove
COMBAT MODIFIERS
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128
RMOD | 0 | -2 | -4 | -6 | -8 | -10
Targeting shot | OCV | Hit Location
Head shot (Head to Shoulders) | -4 | 1d6+3
High shot (Head to Vitals) | -2 | 2d6+1
Body shot (Hands to Legs) | -1 | 2d6+4
Low shot (Shoulders to Feet) | -2 | 2d6+7
Leg shot (Vitals to Feet) | -4 | 1d6+12

Character Name: Slipstream Alternate Identities: Haris Collins Player Name: Team Icarus - Ace |
SKILLS
Cost | Name
1 | English: Language: English (imitate dialects; 14-; literate) (6 Active Points)
1 | French: Language: French (fluent conversation; 14-; literate) (3 Active Points)
3 | Spanish: Language: Spanish (completely fluent; 14-; literate) (4 Active Points)
6 | Arsenal of the Slipstream: +2 with any three maneuvers or a tight group of attacks
2 | Agility on the Slipstream: +1 with one mode of Movement
3 | Author: PS: Author 14-
3 | Traveler
2 | 1) Classical Literature: CuK: Classical Literature (3 Active Points) 14-
2 | 2) Philosophy: CuK: Philosophy (3 Active Points) 14-
2 | 3) Science Fiction: CuK: Sci Fi Literature (3 Active Points) 14-
2 | 4) South American Culture: CuK: South American Culture (3 Active Points) 14-
3 | Acrobatics: Acrobatics 15-
3 | Debate: Persuasion 12-
3 | Experienced Interviewer: Conversation 12-
3 | Logical Deduction: Deduction 14-
3 | Teamwork: Teamwork 15-
42 | Total Skills Cost
PERKS
Cost | Name
0 | Team Icarus Benefits: Fringe Benefit: Custom Adder, Federal/National Police Powers, Security Clearance
6 | Independently Wealthy: Money: Wealthy
3 | Public Following: Contact: Popular Fanbase (Contact has useful Skills or resources, Good relationship with Contact) 8-
9 | Total Perks Cost
POWERS
Cost | Power | END
20 | One with the Slipstream: Elemental Control, 60-point powers, (30 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4), Only In Heroic Identity (-1/4) |
17 | 1) Wind Armor: Armor (16 PD/16 ED) (48 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) | 5
30 | 2) Ride the Slipstream: Flight 25", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4), Only In Heroic Identity (-1/4) | 3
27 | 3) Arms of the Slipstream: Telekinesis (40 STR), Affects Porous (70 Active Points); Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4), Only In Heroic Identity (-1/4) | 7
51 | Arsenal of the Slipstream: Multipower, 62-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (77 Active Points); all slots Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) |
4u | 1) Air Current Control: Change Environment 4" radius (+5 Temperature Level Adjustment, -4 Temperature Level Adjustment, -6" of any one mode of Movement, Multiple Combat Effects) (62 Active Points); Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) | 3
4u | 2) Twister: Energy Blast 10d6, Area Of Effect Nonselective (One Hex; +1/4) (62 Active Points); Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) | 3
4u | 3) Wind Punch: Energy Blast 12d6 (60 Active Points); Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) | 3
4u | 4) Buffeting Aura: Energy Blast 5d6+1, Area Of Effect (3" Radius; +1), Selective (+1/4) (61 Active Points); Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) | 3
4u | 5) Fog of War: Darkness to Sight and Hearing Groups 5" radius, Alterable Size (60 Active Points); Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) | 3
3u | 6) Wind Strike: Hand-To-Hand Attack +12d6 (60 Active Points); Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) | 3
4u | 7) Uplifting Wind: Leaping +40" (42" forward, 21" upward) (Accurate, x16 Noncombat) (60 Active Points); Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does Not Work Underwater or In Vacuum; -1/4) | 3
12 | The Wind Is My Ally: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) | 0
7 | Instant Change - Same Clothes: Custom Power (7 Active Points) | 1
191 | Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost | Maneuver
1 | No HTH Training: 1/2 Phase, +0 OCV, +0 DCV, Strike
5 | Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2d6 +v/5; FMove
5 | Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 2d6 +v/5; Target Falls; FMove
5 | Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
16 | Total Martial Arts Cost

Character Name: Slipstream Alternate Identities: Haris Collins Player Name: Team Icarus - Ace |
DISADVANTAGES
Cost | Disadvantage
25 | Hunted: Killblood 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
20 | Hunted: Blue Starling 8- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 | Watched: AEGIS 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
15 | Watched: US Government 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
10 | Dependent NPC: Parents 8- (Normal; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)
15 | Psychological Limitation: Pacifism (Very Common), Moderate
15 | Susceptibility: Chemical and Biological Agents 1d6 damage per Phase (Uncommon)
5 | Distinctive Features: Uniquely Blue Eyes, Celebrity Status (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses); Not Distinctive In Some Cultures)
10 | Social Limitation: Beta Level Hero with No Real Power, 11-
10 | Unluck: 2d6
10 | Social Limitation: Public ID (Frequently; Minor)
150 | Total Disadvantages Cost
APPEARANCE
Hair Color: | Black and Long
Eye Color: | Icy Blue or Glowing Blue
| Height: | 1.88 m
Weight: | 86.00 kg
Description:
Slipstream dresses in a blue outfit with a wispy blue cloak made of constantly blowing streams of air and vapor. His cloak, however, can be solidified and made opaque. Slipstream wears a mask and when his powers are active, he has glowing blue eyes. When his powers are not active, his eyes are a pale icy blue.
BACKGROUND
Haris Collins was born in Wales to an executive father named Arthur Collins and a school teacher mother named Renata Collins. His early life was very normal, but his family moved around. Moving often made it hard for Haris to make friends, but he always found good friends in books, which he read voraciously. He became an amateur youth author, writing for various publications that accepted mail in submissions. Haris was sent to some of the finer schools and when he attended Oxford, he excelled in writing and literature. He received his degree a year early and began his post-graduate work with little delay, completing his doctorate in literature within just over two years, an astounding accomplishment, but for Haris, it was still unfulfilling. He accepted a post in New York but quickly grew tired of it. He became enamored of the arts and culture in Soho and Greenwich Village, and such was where he met his girlfriend, Maria Almarez. He and Maria enjoyed a short but exciting affair and in mere weeks, Haris proposed to her. Maria asked him to go to Venezuela with her to meet her parents and Haris eagerly agreed. The surprise he got when he entered her parents home was completely unexpected -- two men with guns. They abducted him and Haris quickly surmised from their conversation that he was targeted because of his money and position -- he was being delivered by a group called the Sanguo Brotherhood to someone called the Matar Sanguo, aka the Killing Blood. Once in a mountain facility, Haris was subjected to a number of medical tortures. After going through extensive mental conditioning, Haris was subjected to Q-tech experimentation, where Matar Sanguo sought to imbue in him Quasar powers, as he had apparently done to dozens of others. Haris expressed Quasar powers, just as Killblood had intended, and began training by Killblood’s men. Shortly after his first mission, he was rescued by mercenaries hired by his parents. In a daring raid, a mercenary group known as the Akili Moja snuck into the facility where he was being held. When Haris returned home, it took months of therapy heal his trauma. He wrote almost nonstop in these months, his imagination purging his mind of harrowing nightmares, some imaginary and some real, that took root during his captivity. Eventually, the stories came to be published as the "September Falls" series. The novels were immediate successes and Haris became a celebrity almost overnight, both because of his writing and because his Quasar nature had been revealed by reporters trying to dig up a story on this new superstar author. Haris still had no identity for his Quasar and overtly refused to use his abilities for fear of awakening the horrible instincts implanted by Killblood’s conditioning. His desire to remain outside of the world of Quasars and the violence inherent in the use of his powers kept him as just a celebrity for months, writing and Haris went through a period of celebrity and was granted exempt status by AEGIS. He would have gone on being a celebrity had it not been for the 2022 Q-Games attack. Haris was not at the event but he knew people who both died and survived the attack. He made a decision that no matter what his personal stance on physical violence may be, he had a duty to use his powers. Arthur Collins put in him contact with Dr. Xavier Brooks, a scientist on the US West Coast who was preparing an enterprise involving Quasars. After a short discussion and some evaluation, Dr. Brooks took on Haris, and they came up with the moniker Slipstream. With the aid of a Quasar named Mindario, a retired psychic hero, they purged Haris of the conditioning hidden in his mind by Killblood. Removing the blocks also enabled Slipstream to unlock his powers, removing the blocks that kept him at Beta level. Slipstream began his training to become a Quasar hero and began his quest to finding a way to not just helping people escape reality, but to making their realities better.
QUOTE
"A gale, a tornado, and Bob's your uncle!"
Birthdate
February 03, 1998
Criminal Record
None
Location
Seattle, WA
Status
Active Member of Team Icarus
Special Commentary
Haris Collins was born in Wales to an executive father named Arthur Collins and a school teacher mother named Renata Collins. His early life was very normal, but his family moved around. Moving often made it hard for Haris to make friends, but he always found good friends in books, which he read voraciously. He became an amateur youth author, writing for various publications that accepted mail in submissions. Haris was sent to some of the finer schools and when he attended Oxford, he excelled in writing and literature. He received his degree a year early and began his post-graduate work with little delay, completing his doctorate in literature within just over two years, an astounding accomplishment, but for Haris, it was still unfulfilling. He accepted a post in New York but quickly grew tired of it. He became enamored of the arts and culture in Soho and Greenwich Village, and such was where he met his girlfriend, Maria Almarez. He and Maria enjoyed a short but exciting affair and in mere weeks, Haris proposed to her. Maria asked him to go to Venezuela with her to meet her parents and Haris eagerly agreed. The surprise he got when he entered her parents home was completely unexpected -- two men with guns. They abducted him and Haris quickly surmised from their conversation that he was targeted because of his money and position -- he was being delivered by a group called the Sanguo Brotherhood to someone called the Matar Sanguo, aka the Killing Blood. Once in a mountain facility, Haris was subjected to a number of medical tortures. After going through extensive mental conditioning, Haris was subjected to Q-tech experimentation, where Matar Sanguo sought to imbue in him Quasar powers, as he had apparently done to dozens of others. Haris expressed Quasar powers, just as Killblood had intended, and began training by Killblood’s men. Shortly after his first mission, he was rescued by mercenaries hired by his parents. In a daring raid, a mercenary group known as the Akili Moja snuck into the facility where he was being held. When Haris returned home, it took months of therapy heal his trauma. He wrote almost nonstop in these months, his imagination purging his mind of harrowing nightmares, some imaginary and some real, that took root during his captivity. Eventually, the stories came to be published as the "September Falls" series. The novels were immediate successes and Haris became a celebrity almost overnight, both because of his writing and because his Quasar nature had been revealed by reporters trying to dig up a story on this new superstar author. Haris still had no identity for his Quasar and overtly refused to use his abilities for fear of awakening the horrible instincts implanted by Killblood’s conditioning. His desire to remain outside of the world of Quasars and the violence inherent in the use of his powers kept him as just a celebrity for months, writing and Haris went through a period of celebrity and was granted exempt status by AEGIS. He would have gone on being a celebrity had it not been for the 2022 Q-Games attack. Haris was not at the event but he knew people who both died and survived the attack. He made a decision that no matter what his personal stance on physical violence may be, he had a duty to use his powers. Arthur Collins put in him contact with Dr. Xavier Brooks, a scientist on the US West Coast who was preparing an enterprise involving Quasars. After a short discussion and some evaluation, Dr. Brooks took on Haris, and they came up with the moniker Slipstream. With the aid of a Quasar named Mindario, a retired psychic hero, they purged Haris of the conditioning hidden in his mind by Killblood. Removing the blocks also enabled Slipstream to unlock his powers, removing the blocks that kept him at Beta level. Slipstream began his training to become a Quasar hero and began his quest to finding a way to not just helping people escape reality, but to making their realities better.

Character created with Hero Designer (version 20220312)